Friday, April 13, 2012

Daily Quests and PVE Gear in SWTOR Patch 1.2


Hey everyone, with the release of 1.2, there is going to be a big rush to do dailies for credits and also leveling alts to gain benefits of the legacy system. I have created this guide here to help you with all the dailies (new and old) in 1.2 and also the ways to get geared up in patch 1.2 once you have reached 50.

Lets start with a nice big inforgraphic showing you the entire gear progresssion in 1.2!





















Recruit Armor
Recruit armor is a set of PvP armor you can directly purchase at the PvP vendor for around ~300k for the full set. This is a good starter set, even for fresh 50s doing PvE content. The side bonus is that you can also jump into PvP with this set.
Piece Credits
Chest 31700
Legs 31700
Head 31700
Gloves 26200
Boots 26200
Belts 20500
Bracers 20500
Ear 17000
Implant 17000×2
Offhand 19300
Mainhand 38600
Relic 11300×2
Total 320000
You might be wondering how it stacks with custom modded orange armor obtained from doing dailies. Below I will give you a comparison of 5 pieces, using the Recruit Force Master set (sorc/sage DPS) and custom modded gear using armoring/mods/enhancements from dailies. I am going to use the Slave Girl outfit as the custom armor base since it has 5 pieces and everyone is familiar with it!
For the Custom piece, I used the slave girl set as the base and then used Advanced Resolve Armoring 22 (purchased from Daily Vendor),
Advanced Aptitude Mod 22
(Belsavis heroic daily reward), 2x Advanced Quick Savant Enhancement 22
(Ilum heroic daily reward), and 3x Advanced Battle Enhancement 22
(Ilum heroic daily reward). I realized that you could get the Q23 armoring from the daily vendor but the goal here is to use only mission rewards and save Daily Commendations for the ear, implants, and relics.
Here is the character builder with Recruit 5-piece
http://swtor.askmrrobot.com/character/a93c8d7f-98da-403c-a6a7-af7edc98e446
Here is the character build with custom modded 5 –piece
http://swtor.askmrrobot.com/character/8c8206db-a7a2-47cd-8a9d-fb6f35133a75
How do they stack up?
  Recruit Custom
Endurance 545 585
Willpower 575 665
Power 120 189
Crit 72 81
Surge 84 117
Alacrity 126 78
Anyways, as you can see, the stats are not too terribly different between the two sets. Custom modded armor using stuff from dailies do offer you more options – you can sort of choose the stats you want.
If I were a fresh 50, I would grab the Recruit set first and then over the time as I do dailies, update them with custom modded armor.
Dailies:
Before we jump into dailies, let me offer you a nice chart with all the dailies tabulated for 1.2!
1.2dailieslist

There are now three planets to do dailies in: Belsavis, Ilum, and with 1.2, the Black Hole area in Corellia. Keep in mind that Black Hole is a separate zone within Corellia and you will need to take a shuttle to get there (the shuttle is right next to the spaceport).
Why do dailies you ask? Campaign relics (better than the relics from Nightmare KP), and Rakata ear/implants for fresh 50s. The new Recruit gear has made the Q23 armoring/barrels/hilts you can purchase and the Q22 enhancements/mods from heroic dailies a bit less of an upgrade but they are still there if you want to completely customize your armor for PvE.
You can also get some legacy armor kits for your alts in your legacy. Artificers can also purchase some schematics to make the color crystals for weapons. Here is a list of the new stuff included in the Daily Vendor in 1.2.
Note: The relics are actually BoP (Bind on Pickup) and not BoE as the tooltips here indicates
Name Cost
Campaign Relic of Boundless Ages
200
Campaign Relic of Dark Radiance
200
Campaign Relic of Elemental Transcendance
200
Campaign Relic of Ephemeral Mending
200
Campaign Relic of Imperiling Serenity
200
Campaign Relic of Shield Amplification
200
Campaign Relic of the Cerulean Nova
200
Campaign Relic of the Kinetic Tempest
200
Campaign Relic of the Primeval Fatesealer
200
Campaign Relic of the Shrouded Crusader
200
Schematic: Advanced Blue Eviscerating Crystal
20
Schematic: Advanced Blue Hawkeye Crystal
20
Schematic: Advanced Blue Indestructible Crystal
20
Schematic: Advanced Red Eviscerating Crystal
20
Schematic: Advanced Red Hawkeye Crystal
20
Schematic: Advanced Red Indestructible Crystal
20
Birthright Headgear Construction Kit 250
Birthright Leggings Construction Kit 200
Inheritance Boots Construction Kit 100
Inheritance Jacket Construction Kit 200
For Belsavis and Ilum dailies, you need to finish your class quest first and then you can receive the Ilum and Belsavis bonus series which you can complete to unlock all of the dailies.  It is not known if you need to complete your class quest to receive the Black hole starter quest but you should be finishing your class quest anyways. Btw, for those wondering, you don’t need to finish the Corellia planet quests to receive the Black Hole quests.
Black Hole – Corellia
1
  • The starter quest that leads you to the Black Hole area can be picked up on the Fleet. For the Imperial fleet this is Sergeant Karloss on the imperial fleet inner ring.
  • 5 solo dailies, rewards 6 Daily Commendations in total (one [AREA]quest has multiple stages and rewards 2 daily commendations). You get ~ 7k credits in per quest, except for the multi-staged one, which rewards you ~ 11k credits. That is about 40 k credits at least per day from all the solo dailies.
  • One heroic H4+ daily, can be 2-manned if you are geared. Reward you with 3 Daily Commendations and either a blue prototype box or an orange piece.
  • One weekly, requiring to complete all the solo and group dailies once. Reward you with 6 Black Hole Commendations and 16k credits.
  • All of the solo dailies are fairly easy to do but can get annoying if there are quite a few people doing them as the area isn’t exactly packed with quest mobs.
  • All of the dailies are picked up at the quest terminal, you can pick up the heroic after you done all the solo dailies for the day.
  • Total Rewards/day: 9 Daily Commendations and 56, 043 credits
Here is a list of the quest names for both the Empire and Republic side. I will also do a short write up on both the Empire and Republic dailies below. Skip if you already know how to do them :)
Type Empire Republic Reward
Solo Daily Hypermatter Directive Counter Eco-Terroism 1 Daily Commendation, 7175 credits
Solo Daily Glow Forced Labor 1 Daily Commendation, 7175 credits
Solo Daily Control the Battlefield Stolen Victory 1 Daily Commendation, 7175 credits
Solo Daily No Trace Left Eyes and Ears 1 Daily Commendation, 7175 credits
Multistaged [AREA] solo daily Asset Liquidiation Criminal Crackdown 2 Daily Commendation, 11196 credits
Heroic  4+ The End of Torvix Chasing Shadow 3 Daily Commendation, 16147 credits
Empire-Hypermatter Directive
1b
  • Steal 5 emergency hypermatter supplies.
  • No mobs are initially present but there are probes constantly being deployed that scans within a certain radius. If you are “scanned”, a strong mob will spawn and attack you.
  • Has sort of a stealth/Splinter Cell feel to it.
2

Empire-Glow

3
  • You will need to kill mobs and grab the Anti-Rad injector they drop, these injections will protect you from 10 ticks of the toxic water.Do not fight in the water, fight in the land whatever possible.
  • First console where you need to reroute the Hypermatter pipeline is immediate in front of you as you enter the “instance”, guarded by a group of mobs where you will receive your first Anti-Rad injector.
  • Reroute the remaining 3 Hypermatter pipeline located throughout the room (see the pictures below).
45

Empire-Control the Battlefield

6
  • Kill and easy, kill 12 mobs (same mobs required by Asset Liquidation) and turn in!

Empire-No Trace Left

  • Also very easy, identity 3 spies located in the same room as the quest terminal using the quest item they gave you. Each time you use the item, it will tell you how close you are to the spy (i.e. 15m, 10m, 5m).

Empire-[AREA] Asset Liquidation

7
  • Automatically received when you get off the shuttle and enter the Black Hole area.
  • Multiple stages: stage 1- kill 20 mobs, stage 2- destroy 6 munition caches, stage 3 – destroy the Com Tower and recover T-5R7 memory core.

Empire-[HEROIC 4+] – The end of Torvix

8
  • You will need to complete all the solo dailies (except the multi-staged [area] one) first to pick this one up.
  • Fairly challenging heroic 4+ but can be handled by two people with 2 companions if geared.
  • Having CC (Crowd Control) abilities will make this one easier.
  • Multiple steps, it is not a quick and easy one like the Belsavis/Ilum ones.
  • Puzzle at the end: goal is reroute toxic liquid from the left side of the wall to the right using 3 buttons on the consoles, each button handles a different pipe so play around with it until everything connects!
9
Republic – Counter Eco-Terrorism
10
  • Do not go into the toxic water! Kill the mobs around the water to obtain an Anti-Rad Injector that will give you 10 stacks of protection against the toxic water.
  • You will need to disable the holes in the tanks that are leaking toxic water (marked in the picture below). Each injector will allow you to disable 2 of these holes before you will need to run out.
11
Republic – Forced Labor
14
  • Rescue 5 Drall eningeers stuck in a holding cell. Pretty simple mission but the area is not “instanced” do it is best if you group up and all get credit at the same time.
15
Republic – Stolen Victory
  • Recover 15 stolen prototype weapon, which are in chests scattered around the quest area and also dropped by mobs guarding the chests.
  • Fairly easy quest, but can be annoying to get it done if there are a lot of other players around; luckily, the respawn timer on chests/mobs is not too bad.
Republic – Eyes and Ears
12
  • “Stealth” mission similar to Empire’s Hypermatter Directive.
  • You will need to plant 5 listening devices, but there are probes being deployed constantly around the room. If these detect you, a strong mob will spawn and attack you.
13

Republic – [AREA] Criminal Crackdown
16
  • Automatically received when you get off the shuttle and enter the Black Hole area.
  • Multiple stages: stage 1- kill 15 mobs, stage 2- destroy 4 weapon containers (if you have CC abilies, you can CC the strong mob, kill the weak one ,destroy the container and leave before the strong mob wakes up), stage 3 – Destroy the Sensor Hub and kill Quick-Hands Quarl (He has an ability called Artillery that you should interrupt if you can).
Republic – [HEROIC 4+] – Chasing the Shadow
  • You will need to complete all the solo dailies (except the multi-staged [area] one) first to pick this one up.
  • Fairly challenging heroic 4+ but can be handled by two people with 2 companions if geared.
  • Having CC (Crowd Control) abilities will make this one easier.
  • Fairly short (much shorter than the Empire equivalent) and ends in an epic boss fight.
  • Koric, the last boss has a two main abilities: First one is the grenades which he throws on a random player and pulls a nearby group member to that person. It has a small DoT (400 damage per tick) and slow effect.
17
  • The second ability is a giant yellow circle on the ground which lasts for a few seconds before an airstrike  lands. It doesn’t really hurt but it is best to get out of it.
18

    Ilum Dailies
    Type Empire Republic Reward
    Solo – Base A Tightened Grip Jamming the Transmission 1 Daily Commendation,10762 credits
    Solo – Base Defend the Shipment Pilot Down 1 Daily Commendation, 10762 credits
    Solo – Base Operation Shatterstorm* A Fair fight 1 Daily Commendation, 10762credits
    Solo – Waystation Rightful Owner Icy Destruction 1 Daily Commendation, 10762 credits
    Solo – Waystation Sabtotage Crystal Clear Sabotage 1 Daily Commendation, 10762 credits
    Heroic 2+ Poisonous Strategy* Darkness on Ilum* 3 Daily Commendation, 13995 credits (Empire), 16147 credits (Republic), Q22 enhancements
    *Operation Shatterstorm have a multi-staged bonus quest that can be only completed once per character that grant you 13,995 credits and 2 Daily Commendations.
    *Poisonous Strategy/Darkness on Ilum also have a multi-staged bonus quest that can be only completed once per character that grant you 2332 credits and 2 Daily Commendations.
    You can get a total of 8 Daily Commendations and 67805 credits per day for all the Empire dailies. Republic dailies will grant you 69957 credits in total.
    Belsavis Dailies
    Empire
    Type Location Name Reward
    Solo Imperial Domination Outpost Invisible Threat 1 Daily Commendation,7175 credits
    Solo Imperial Domination Outpost Unintended Consequences 1 Daily Commendation,7175 credits
    Heroic 2+ Imperial Domination Outpost Lights Out 3 Daily Commendation, 13995 credits, Orange weapon for your companions
    Heroic 2+ Imperial Domination Outpost Old enemies 3 Daily Commendation, 13995 credits,Q22 armoring or blue prototype box 
    Solo Deep Launchpoint Transporter Reluctant Volunteers 1 Daily Commendation,7175 credits
    Solo Deep Launchpoint Transporter Ancient Transmission 1 Daily Commendation,7175 credits
    Solo Deep Launchpoint Transporter Found in Translation 1 Daily Commendation,7175 credits
    Solo Signal Monitoring Center Droid Malfunction 1 Daily Commendation,7175 credits
    Solo Signal Monitoring Center The Carriers of Xenovirus Prime 1 Daily Commendation,7175 credits
    Heroic 2+ Signal Monitoring Center Freeing the Fallen 3 Daily Commendation, 13995 credits, Q22 mods or blue prototype box
    Solo Tunnel North of Signal Monitoring Center Deadly Mutations 1 Daily Commendation,7175 credits
    That is a total of 17 Daily Commendations and 99,395 credits for the Empire Belsavis dailies.
    Republic
    Type Location Name Reward
    Solo Republic Wildness Outpost Strengthening the Chain 1 Daily Commendation,7175 credits
    Solo Republic Wildness Outpost Restraining the Darkness 1 Daily Commendation,7175 credits
    Solo Republic Wildness Outpost Emergent Medicine 1 Daily Commendation,7175 credits
    Heroic 2+ Meltwater Outpost A Lesson is Learned 3 Daily Commendation, 9330 credits, Q22 mods
    Heroic 2+ Meltwater Outpost Open Communications 3 Daily Commendation, 9330 credits, orange weapon for your companions
    Solo Frozen Transport Center Riot 1 Daily Commendation,7175 credits
    Heroic 2+ Frozen Transport Center Stasis Generator 3 Daily Commendation, 9330 credits, Q23 armoring or blue prototype box
    Solo Oasis Republic Outpost Prison Repairs 1 Daily Commendation,7175 credits
    Solo Oasis Republic Outpost Containing the Beast 1 Daily Commendation,7175 credits
    Solo Oasis Republic Outpost Unheard Frequencies 1 Daily Commendation,7175 credits
    Solo Oasis Republic Outpost Sleeping Rakata 1 Daily Commendation,7175 credits
    That is a total of 17 Daily Commendations and 85,390 credits for the Empire Belsavis dailies.
    Space dailies
    Just you thought you were done with your dailies, there is also a daily for the highest level space mission that rewards 2 Daily Commendations and 6540 credits. This daily is called Operation Ascendant Pride on the Empire side and Operation New Eclipse for the Republic side.
    Hardmode Flashpoints
    Starting in 1.2, there are no more daily lockouts for Hardmode flashpoints! This means that you can farm these flashpoints whenever you like!
    All the hardmode flashpoints pre-1.2 will drop only Columi grade gear on the last boss. You can check out this guide to I wrote to see what they drop.
    However, the new Hardmode flashpoint introduced in 1.2, Lost Island, will drop Columi grade loot on every boss and the last boss also drops Rakata loot (Rakata chest). Be warned though, it is fairly diffcult compared to previous Hardmode Flashpoints and you definitely need to have previous gearing from pre-1.2 Hardmode flashpoints or Warzones for a successful run.
    Don’t forget to pick up the following weekly and daily from the mission terminal located on the Supplies section of the fleet.
    [DAILY] Galactic Conflicts – complete any of the Hardmode Flashpoints
    [WEELY] Rakghoul Conflicts – Complete Hardmode Kaon Under Siege and Lost Island
    You can also pick up the Vehicle Achievement – [Aratech Ice] from the achievement terminal located in the GTN section of the fleet (next to the guild bank).
    Warzones
    If you like to PvP, Battlemaster gear is also an alternative to running hardmode flashpoints for Columi gear. With 1.2, Battlemaster gear has no more valor requirement to wear. It can now be directly purchased via Warzone Commendations earned by doing warzones.
    While Battlemaster maybe be lacking a bit when it comes to primary stats (i.e. willpower, endurance), it does have a bit more of secondary stats (i.e. crit, surge etc).
    Operations – Rakata Gear
    Hardmode/Nightmare Eternity Vault and Karagga’s Palace all drop Rakata gear, to see which bosses drop what. Please consult this guide here I wrote here.
    The new operation, Explosive Conflict, also drops Rakata gear on storymode (also known as normal mode). It drops some Rakata stuff previously only available to Daily commendation vendors like Rakata implants. Here is a quest list of the loot dropped off storymode EC.
    Explosive Conflict – Storymode
    • Toth and Zorn: Rakata Bracer, Rakata Implant, Rakata Chest
    • Stormcaller and Firebrand: Rakata Belt, Rakata Offhand, Rakata Boot
    • Colonel Vorgath: Rakata Legs, Rakata Gloves, Rakata Implant
    • Warload Kephess: Rakata Helmet, Rakata Mainhand, Black Hole MK-3 Legs
    Remember to pick up [WEEKLY] Deadly Operations which give you 20 Columi commendations for defeating either Gharj or Jarg & Sorno in Hard/Nightmare EV & KP.
    Also pick up [WEEKLY] Galactic Crisis Points for defeating Colonel Vorgath in storymode Explosive Conflict.
    For Vehicles, you can pick up Vehicle Achievement – [Aratech Fire] from the achievement terminal located in the GTN section of the fleet (next to the guild bank), which rewards you with the vehicle for kill bosses in the three operations on storymode.
    Operations – Black Hole Gear
    Black Hole is a new tier of gear (rating 146) introduced with patch 1.2. There are 3 variants: Black Hole MK-1, MK-2, and MK-3. MK-1 gear can be purchased directly from the vendor with Black Hole Commendations (weapons are not available for purchase unfortunately). MK-2 and MK-3 are dropped from Hardmode Explosive Conflict (MK-3 legs also dropped off the last boss of storymode Explosive Conflict)
    Black Hole gear has no set bonus unfortunately and cannot be reverse engineered (mods/earpieces/implants can be RE’ed)
    The exchange rate is as follows
    Slot Black Hole Commendations
    Offhand 50
    Head 60
    Chest 60
    Gloves 50
    Legs 55
    Feet 50
    Bracer 30
    Belt 35
    Ear 35
    Implant 35
    Implant 35
    Total 495
    Where to obtain Black Hole Commendations?
    • Corellia Black Hole weekly – 6 Black Hole commendations/ week
    • Weekly quest Rakghoul Conflicts (complete Hardmode Lost Island and Kaon Under Siege)
    • Nightmare Pilgrim – World Boss on Voss
    • Storymode Explosive Conflict – 2 Black Hole Commendations per boss, 4 per chest (3 chests found so far)
    • Hardmode Explosive Conflict – 4 Black Hole Commendations per boss, 4 per chest.
    • Nightmare Karagga’s Palace
    Operations – Campaign Gear
    Campaign gear is obtained from Hardmode Explosive Conflict and Nightmare Pilgrim – World Boss on Voss.
    The loot table for Campaign gear, once completed, can be found here in that loot list I linked earlier. Keep in mind that tokens for Campaign gear are not class specific (i.e. bosses will drop a helm token that any class can trade in for armor).
    Unlike Black Hole gear, Campaign gear does have a set bonus. It can also be Reverse Engineered for a schematics, which allow it crafters the chance to add an augment slot if they crit while crafting. 
    The point of Black Hole gear is to offer a stats alternative to the campaign gear. If you are curious about what the stats difference between Black Hole and Campaign gear, check out this guide I wrote a couple days ago.
    For Vehicles, you can pick up Vehicle Achievement – [Aratech Nightscythe] from the achievement terminal located in the GTN section of the fleet (next to the guild bank), which rewards you with the vehicle for kill bosses in the three operations on Hardmode (nightmare KP/EV should also work).
    Augmented Gear
    The BiS (Best in Slot) gear is going to come from orange gear with augment slots. You will need a crafter to make you an orange armor shell that has an augment slot. Then you can move your armoring, mods, enhancements into that orange shell and also add an augment for additional stats.
    Unfortunately, the set bonus won’t transfer with armoring for any of the pre-1.2 gear, only Campaign gear (for PVE gear)  has set bonus that transfer with armoring. This means that you won’t be able to wear fully augmented gear until you start clearing Hardmode Explosive Conflict.

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