Thursday, March 29, 2012

Updated PTS Patch Notes for 1.2

These notes detail changes made to the PTS server on 3/29/2012. These changes ONLY apply to the PTS server.


Classes and Combat


General
  • "Unknown" is no longer displayed as a target or source of damage in the combat log or chat window.
  • The combat log now includes abilities that generate threat.


Jedi Knight

General
  • Force Leap now places a "root" visual effect on the affected target.
  • Master Strike damage has been increased by approximately 15%.

Guardian
  • Forceclap has been removed.

Sith Warrior

General
  • Force Charge now places a "root" visual effect on the affected target.
  • Ravage damage has been increased by approximately 15%.
  • An issue that prevented Force Scream from affecting Weak and Standard enemies has been corrected.

Juggernaut
  • Crash has been removed.

Jedi Consular

Sage

Seer
  • Valiance now reduces the health spent by Noble Sacrifice by 2% per point (up from 1% per point).

Sith Inquisitor

Sorcerer

Corruption
  • Dark Resilience now reduces the health spent by Consumption by 2% per point (up from 1% per point).

Smuggler

Gunslinger

Saboteur
  • Shock Charge now resets its cooldown if the target is defeated while under its effects.

Dirty Fighting (Gunslinger)
  • Nice Try is a new Tier 6 skill that reduces damage taken from periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
  • Quick Getaway has been replaced by Hold Your Ground, which additionally reduces the cooldown of Escape.
Scoundrel

Dirty Fighting (Scoundrel)
  • Nice Try is a new Tier 6 skill that reduces the damage taken from periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
  • Quick Getaway has been replaced by Smuggled Defense, which additionally reduces the cooldown of Escape.

Imperial Agent

Sniper

Engineering
  • Interrogation Probe's cooldown now resets if a target is defeated while under its effects.

Lethality(Sniper)
  • Lingering Toxins is a new Tier 6 skill that reduces damage taken from periodic effects and gives Corrosive Dart and Corrosive Grenade a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
  • Vanish has been replaced by Hold Your Ground, which now additionally reduces the cooldown of Escape.
Operative

Lethality (Operative)
  • Lingering Toxins is a new Tier 6 skill that reduces damage taken from periodic effects and gives Corrosive Dart and Corrosive Grenade a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
  • Vanish has been replaced by Escape Plan, which now additionally reduces the cooldown of Escape.

Bounty Hunter

General
  • Jet Charge now places a "root" visual effect on the affected target.

Mercenary
  • Onboard AED is a new level 50 ability that allows the Mercenary to revive an incapacitated ally. It is usable in combat.
  • Power Surge can now be trained at level 46.

    Bodyguard
    • Critical Efficiency's buff description now properly refers to Rapid Scan.

Trooper

General
  • Storm now places a "root" visual effect on the affected target.

Commando
  • Emergency Medical Probe is a new level 50 ability that allows the Commando to revive an incapacitated ally. It is usable in combat.
  • Tech Override is now trainable at level 46.

Crew Skills

General
  • Droid companions now use the correct voice processing when being dismissed or sent on Crew Missions.

Flashpoints and Operations

Flashpoints

General
  • The Cademimu and Colicoid War Games missions now update properly for the entire party when speaking to the Flashpoint Courier Droid.
  • Corrected an issue that caused some bosses to display an incorrect amount of total health after being defeated.
  • Players no longer receive mission credit for some Story Mode Flashpoint or Operation missions when completing Nightmare Mode.
  • Emergency Fleet Passes can no longer be used in Flashpoints or Operations.

Directive 7
  • Corrected an issue that could prevent Mentor from becoming vulnerable in the final phase of this fight in Hard Mode.

Kaon Under Siege
  • KR-82 Expulsor Droid now uses his grapple ability correctly.

Lost Island
  • Scientists in the Dr. Lorrick encounter no longer appear in their tanks after being released.
  • Energy Coils no longer persist if the LR-5 Sentinel Droid resets.
  • Sav-Rak now resets if attempting to pursue a player beyond the confines of his platform and tower area.
Operations

Eternity Vault
  • Killing Soa in Nightmare Mode now grants the correct Codex entries.
  • An "Emergency Reset" button has been added to the Ancient Pylons encounter.

Explosive Conflict
  • Corrected an issue that caused a continuous sound to play when triggering Kephess' cinematic.
  • In Hard Mode, the tooltip for Charged Burst in the Hovertank encounter now correctly indicates that it can be dispelled.

    Toth and Zorn
    • Several changes have been made to Toth and Zorn to improve the encounter.
    • The visual effects for Toth's berserk phase have been improved.
    • The cooldown of Toth's Area of Effect Smash ability has been increased after he leaps to Zorn.
    • Zorn's Embolden buff now more clearly indicates who is affected.
    • Players now receive the correct Codex entries upon defeating Toth and Zorn.
    • Knockbacks have been removed from Toth and Zorn's Area of Effect abilities.
    • The radius of the ground target for the Rock Spire attack has been increased.
    • The visual effects for the Fearful debuff have been improved.
    • The enrage timer has been increased in Story Mode.
    • Zorn now chases players if there are none in range of his rock toss.

Items

General
  • Modifiable items now have repair costs based on the level of their base modification.
  • The color palette for new endgame Bounty Hunter armor has been brightened.
  • Corrected an issue that could prevent Augment slots from displaying properly.
  • Commendation costs for Battlemaster and War Hero offhand weapons have been adjusted. They now cost 3,475 Battlemaster or War Hero Commendations, respectively.

Vendors
  • Color crystals have been added to the PvP items vendor.

Legacy
  • Deleting a character from the Family Tree no longer causes errors in the Family Tree display.
  • Players are no longer incorrectly granted access to some Legacy features before their Legacy has been unlocked.


Missions and NPCs

General
  • Items that are usable from the mission tracker now appear correctly when the item is obtained.
  • Addressed an issue that could cause text in the mission tracker to overlap.
  • Audio for several intro cinematics now plays correctly for distant sound sources.
  • An issue that could cause client crashes during a few specific conversations (ex: a conversation with General Threnoldt) has been fixed.

Missions

World Missions

Corellia
  • Chasing the Shadow: Koric's Hypermatter Grenade now correctly deals damage over time.
  • Control the Battlefield: This mission now updates correctly in the mission tracker.
  • Counter Eco-Terrorism: Irradiated water that the player must walk through now consistently causes damage.

Hoth
  • Aratech Coral: Players now properly receive credit when they defeat Snowblind.
Class Missions

Bounty Hunter
  • Hail the Conquering Hero: Players can no longer become stuck in a looping conversation during this mission while talking to the Huntmaster.

Trooper
  • Catching Up: Players who missed this mission will now have it granted if they are eligible.
NPCs
  • When fighting the Nightmare Pilgrim, Paranoia now stacks to the proper amount on players.
  • Enraged Gore and Reload are now activated at the same time during the Nightmare Pilgrim encounter.

PvP

General
  • PvP daily and weekly missions no longer provide obsolete rewards.

Warzones
  • Players can no longer purchase Warzone Commendations by trading in Ranked Warzone Commendations.


    Novare Coast
    • Bunkers now look damaged regardless of how far the player was from the bunker when it was damaged.

Space Combat

General
  • Activating Space Combat abilities with keyboard hotkeys no longer incorrectly displays a "no target" error message.
UI

General
  • Players can now invite guild members to a group from anywhere in the galaxy by right-clicking the player's name in the guild window.
  • Corrected an issue that could cause numerical information to include decimals.
  • Several graphical issues with the item modification UI have been addressed.
  • Players can no longer save and exit the interface editor without selecting "yes" or "no" on the pending changes prompt.
  • Corrected an issue that caused the interface editor and pending changes prompts to remain open if secondary UI windows were open.
  • Disabling "Enable Movable Secondary Windows" while the preferences window is open no longer prevents the preferences window from opening again.
  • The Response Wheel can no longer be disabled via the interface editor.
  • Paging a hotbar up and down no longer dispays hotbars that are already displayed elsewhere.
  • The ESC key now properly cancels timer dialog windows.

Galactic Trade Network
  • GTN filters for companion characters (specifically some Droid companions) now return the correct results.
  • The "Search" button in the GTN is no longer available if only a category (and not a sub-category) has been selected. Players do not need to select a category or sub-category if searching by entering text.
  • Corrected an issue that caused search text to be ignored when category and sub-category settings were active.

Guild Bank
  • The Guild Bank ledger now sorts alphabetically by name by default.
  • Guild Bank logs now properly reflect the number of items removed from a stack.
  • The number of guild members required to purchase a Guild Bank has been reduced to 12 (from 15).
  • The cost for Guild Bank tabs 5-8 has been increased significantly.

Groups and Targeting
  • Class icons that appear on nameplates now represent the player's correct Advanced Class.
  • The option to enable or disable class icons now has the correct label in the preferences window.

Maps
  • The minimap now updates properly when players leave or are removed from a group.
  • Corrected an issue that could cause framerate performance to degrade while using the Galaxy Map.

Miscellaneous Bug Fixes
  • Several text errors throughout the game have been corrected.
  • Jedi arriving on the Republic Fleet from Tython now appear at the shuttle doors.
  • An issue that prevented emote animations from playing while the player had one of their mini-pets targeted has been corrected.
  • Corrected an issue that caused some audio to repeat itself when changing rooms.
  • The game camera no longer moves itself when Smart Camera is toggled off.
  • Several audio issues have been corrected.
  • Corrected an issue that could cause the game to crash when specific NPC animations were played.

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