Classes and Combat
General
- "Unknown" is no longer displayed as a target or source of damage in the combat log or chat window.
- The combat log now includes abilities that generate threat.
Jedi Knight
General
- Force Leap now places a "root" visual effect on the affected target.
- Master Strike damage has been increased by approximately 15%.
Guardian
- Forceclap has been removed.
Sith Warrior
General
- Force Charge now places a "root" visual effect on the affected target.
- Ravage damage has been increased by approximately 15%.
- An issue that prevented Force Scream from affecting Weak and Standard enemies has been corrected.
Juggernaut
- Crash has been removed.
Jedi Consular
Sage
Seer
- Valiance now reduces the health spent by Noble Sacrifice by 2% per point (up from 1% per point).
Sith Inquisitor
Sorcerer
Corruption
- Dark Resilience now reduces the health spent by Consumption by 2% per point (up from 1% per point).
Smuggler
Gunslinger
Scoundrel
Saboteur
- Shock Charge now resets its cooldown if the target is defeated while under its effects.
Dirty Fighting (Gunslinger)
- Nice Try is a new Tier 6 skill that reduces damage taken from periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
- Quick Getaway has been replaced by Hold Your Ground, which additionally reduces the cooldown of Escape.
Dirty Fighting (Scoundrel)
- Nice Try is a new Tier 6 skill that reduces the damage taken from periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
- Quick Getaway has been replaced by Smuggled Defense, which additionally reduces the cooldown of Escape.
Imperial Agent
Sniper
Operative
Engineering
- Interrogation Probe's cooldown now resets if a target is defeated while under its effects.
Lethality(Sniper)
- Lingering Toxins is a new Tier 6 skill that reduces damage taken from periodic effects and gives Corrosive Dart and Corrosive Grenade a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
- Vanish has been replaced by Hold Your Ground, which now additionally reduces the cooldown of Escape.
Lethality (Operative)
- Lingering Toxins is a new Tier 6 skill that reduces damage taken from periodic effects and gives Corrosive Dart and Corrosive Grenade a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
- Vanish has been replaced by Escape Plan, which now additionally reduces the cooldown of Escape.
Bounty Hunter
General
- Jet Charge now places a "root" visual effect on the affected target.
Mercenary
- Onboard AED is a new level 50 ability that allows the Mercenary to revive an incapacitated ally. It is usable in combat.
- Power Surge can now be trained at level 46.
Bodyguard
- Critical Efficiency's buff description now properly refers to Rapid Scan.
Trooper
General
- Storm now places a "root" visual effect on the affected target.
Commando
- Emergency Medical Probe is a new level 50 ability that allows the Commando to revive an incapacitated ally. It is usable in combat.
- Tech Override is now trainable at level 46.
Crew Skills
General
- Droid companions now use the correct voice processing when being dismissed or sent on Crew Missions.
Flashpoints and Operations
Flashpoints
Operations
General
- The Cademimu and Colicoid War Games missions now update properly for the entire party when speaking to the Flashpoint Courier Droid.
- Corrected an issue that caused some bosses to display an incorrect amount of total health after being defeated.
- Players no longer receive mission credit for some Story Mode Flashpoint or Operation missions when completing Nightmare Mode.
- Emergency Fleet Passes can no longer be used in Flashpoints or Operations.
Directive 7
- Corrected an issue that could prevent Mentor from becoming vulnerable in the final phase of this fight in Hard Mode.
Kaon Under Siege
- KR-82 Expulsor Droid now uses his grapple ability correctly.
Lost Island
- Scientists in the Dr. Lorrick encounter no longer appear in their tanks after being released.
- Energy Coils no longer persist if the LR-5 Sentinel Droid resets.
- Sav-Rak now resets if attempting to pursue a player beyond the confines of his platform and tower area.
Eternity Vault
- Killing Soa in Nightmare Mode now grants the correct Codex entries.
- An "Emergency Reset" button has been added to the Ancient Pylons encounter.
Explosive Conflict
- Corrected an issue that caused a continuous sound to play when triggering Kephess' cinematic.
- In Hard Mode, the tooltip for Charged Burst in the Hovertank encounter now correctly indicates that it can be dispelled.
Toth and Zorn
- Several changes have been made to Toth and Zorn to improve the encounter.
- The visual effects for Toth's berserk phase have been improved.
- The cooldown of Toth's Area of Effect Smash ability has been increased after he leaps to Zorn.
- Zorn's Embolden buff now more clearly indicates who is affected.
- Players now receive the correct Codex entries upon defeating Toth and Zorn.
- Knockbacks have been removed from Toth and Zorn's Area of Effect abilities.
- The radius of the ground target for the Rock Spire attack has been increased.
- The visual effects for the Fearful debuff have been improved.
- The enrage timer has been increased in Story Mode.
- Zorn now chases players if there are none in range of his rock toss.
Items
General
- Modifiable items now have repair costs based on the level of their base modification.
- The color palette for new endgame Bounty Hunter armor has been brightened.
- Corrected an issue that could prevent Augment slots from displaying properly.
- Commendation costs for Battlemaster and War Hero offhand weapons have been adjusted. They now cost 3,475 Battlemaster or War Hero Commendations, respectively.
Vendors
- Color crystals have been added to the PvP items vendor.
Legacy
- Deleting a character from the Family Tree no longer causes errors in the Family Tree display.
- Players are no longer incorrectly granted access to some Legacy features before their Legacy has been unlocked.
Missions and NPCs
General
- Items that are usable from the mission tracker now appear correctly when the item is obtained.
- Addressed an issue that could cause text in the mission tracker to overlap.
- Audio for several intro cinematics now plays correctly for distant sound sources.
- An issue that could cause client crashes during a few specific conversations (ex: a conversation with General Threnoldt) has been fixed.
Missions
NPCs
World Missions
Class Missions
Corellia
- Chasing the Shadow: Koric's Hypermatter Grenade now correctly deals damage over time.
- Control the Battlefield: This mission now updates correctly in the mission tracker.
- Counter Eco-Terrorism: Irradiated water that the player must walk through now consistently causes damage.
Hoth
- Aratech Coral: Players now properly receive credit when they defeat Snowblind.
Bounty Hunter
- Hail the Conquering Hero: Players can no longer become stuck in a looping conversation during this mission while talking to the Huntmaster.
Trooper
- Catching Up: Players who missed this mission will now have it granted if they are eligible.
- When fighting the Nightmare Pilgrim, Paranoia now stacks to the proper amount on players.
- Enraged Gore and Reload are now activated at the same time during the Nightmare Pilgrim encounter.
PvP
General
- PvP daily and weekly missions no longer provide obsolete rewards.
Warzones
- Players can no longer purchase Warzone Commendations by trading in Ranked Warzone Commendations.
Novare Coast
- Bunkers now look damaged regardless of how far the player was from the bunker when it was damaged.
Space Combat
UI
General
- Activating Space Combat abilities with keyboard hotkeys no longer incorrectly displays a "no target" error message.
General
- Players can now invite guild members to a group from anywhere in the galaxy by right-clicking the player's name in the guild window.
- Corrected an issue that could cause numerical information to include decimals.
- Several graphical issues with the item modification UI have been addressed.
- Players can no longer save and exit the interface editor without selecting "yes" or "no" on the pending changes prompt.
- Corrected an issue that caused the interface editor and pending changes prompts to remain open if secondary UI windows were open.
- Disabling "Enable Movable Secondary Windows" while the preferences window is open no longer prevents the preferences window from opening again.
- The Response Wheel can no longer be disabled via the interface editor.
- Paging a hotbar up and down no longer dispays hotbars that are already displayed elsewhere.
- The ESC key now properly cancels timer dialog windows.
Galactic Trade Network
- GTN filters for companion characters (specifically some Droid companions) now return the correct results.
- The "Search" button in the GTN is no longer available if only a category (and not a sub-category) has been selected. Players do not need to select a category or sub-category if searching by entering text.
- Corrected an issue that caused search text to be ignored when category and sub-category settings were active.
Guild Bank
- The Guild Bank ledger now sorts alphabetically by name by default.
- Guild Bank logs now properly reflect the number of items removed from a stack.
- The number of guild members required to purchase a Guild Bank has been reduced to 12 (from 15).
- The cost for Guild Bank tabs 5-8 has been increased significantly.
Groups and Targeting
- Class icons that appear on nameplates now represent the player's correct Advanced Class.
- The option to enable or disable class icons now has the correct label in the preferences window.
Maps
- The minimap now updates properly when players leave or are removed from a group.
- Corrected an issue that could cause framerate performance to degrade while using the Galaxy Map.
Miscellaneous Bug Fixes
- Several text errors throughout the game have been corrected.
- Jedi arriving on the Republic Fleet from Tython now appear at the shuttle doors.
- An issue that prevented emote animations from playing while the player had one of their mini-pets targeted has been corrected.
- Corrected an issue that caused some audio to repeat itself when changing rooms.
- The game camera no longer moves itself when Smart Camera is toggled off.
- Several audio issues have been corrected.
- Corrected an issue that could cause the game to crash when specific NPC animations were played.
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